- // round to 15 degrees
- int rem = hueDegrees % 15;
- if (rem < 8) hueDegrees -= rem;
- else hueDegrees += 15 - rem;
+ if (hueDegrees != Colors.DEFAULT_HUE_DEG) {
+ // round to 15 degrees
+ int rem = hueDegrees % 15;
+ if (rem < 8) hueDegrees -= rem;
+ else hueDegrees += 15 - rem;
+ }